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	<updated>2026-07-26T03:51:06Z</updated>
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		<id>https://killthepastwiki.com/index.php?title=Killer7&amp;diff=2857</id>
		<title>Killer7</title>
		<link rel="alternate" type="text/html" href="https://killthepastwiki.com/index.php?title=Killer7&amp;diff=2857"/>
		<updated>2026-07-23T14:52:13Z</updated>

		<summary type="html">&lt;p&gt;Middleman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title=killer7&lt;br /&gt;
|image=[[File:Killer7_gcn.jpg|300px]]&lt;br /&gt;
|developer=[[Grasshopper Manufacture]]&amp;lt;br&amp;gt;Capcom Production Studio 4&amp;lt;br&amp;gt;[[Engine Software]] (PC)&lt;br /&gt;
|publisher=Capcom&amp;lt;br&amp;gt;Nippon Ichi Software (PC)&lt;br /&gt;
|director=[[Goichi Suda]]&lt;br /&gt;
|writer=Goichi Suda&amp;lt;br&amp;gt;[[Shinji Mikami]]&lt;br /&gt;
|producer=Hiroyuki Kobayashi&lt;br /&gt;
|artist= Akihiko Ishikaza&lt;br /&gt;
|composer=[[Masafumi Takada]]&amp;lt;br&amp;gt;[[Jun Fukuda]]&lt;br /&gt;
|engine=&lt;br /&gt;
|platform=GameCube&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|released=&#039;&#039;&#039;GameCube/PS2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; June 9, 2005&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;NA&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 7, 2005&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 15, 2005&amp;lt;br&amp;gt;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; November 15, 2018&lt;br /&gt;
|genre=Action-adventure shooter&lt;br /&gt;
|ratings=CERO: 18&amp;lt;br&amp;gt;ESRB: M&amp;lt;br&amp;gt;PEGI: 18+&lt;br /&gt;
}}:&#039;&#039;This page about the videogame. For the titular group of assassins, see [[Smith Syndicate]].&#039;&#039;&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;killer7&#039;&#039;}}&#039;&#039;&#039;&#039;&#039;killer7&#039;&#039;&#039;&#039;&#039; (Japanese: キラー7, Hepburn: &#039;&#039;Kirā Sebun&#039;&#039;) is an action-adventure game developed by [[Grasshopper Manufacture]] and Capcom and published by the latter for the Nintendo GameCube and the PlayStation 2 in June 2005. It was directed and designed by [[Goichi Suda]], who co-wrote the story with [[Shinji Mikami]]. Grasshopper&#039;s first title released outside of Japan, &#039;&#039;killer7&#039;&#039; represents the third main installment in the &#039;&#039;[[Kill the Past]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Set in an alternate timeline, &#039;&#039;killer7&#039;&#039; follows the titular elite group of assassins, who are the seven physical transformations of the wheelchair-bound [[Harman Smith]], an elderly man suffering from &amp;quot;Multifoliate Personae Phenomenon&amp;quot;. Hired on behalf of the United States government to eradicate the rising supernatural terrorist threat known as [[Heaven Smile]], the &#039;Smith Syndicate&#039; eventually find themselves unraveling a dark conspiracy concerning the true nature of US-Japan relations and the secret of their origins. The complex political-thriller story of &#039;&#039;killer7&#039;&#039; explores themes of paranoia, fragmented identity, international hegemony, state-sanctioned violence, and the interdependence of light and darkness, among many others.&lt;br /&gt;
&lt;br /&gt;
Featuring elements of first-person shooting, exploration, puzzle-solving, and even survival-horror, &#039;&#039;killer7&#039;&#039; often defies categorization altogether and intentionally deviates from conventional action-game design through its deliberately unorthodox control-scheme and challenging storytelling. Upon release, the game polarized critics, some of which found its story confusing, while others praised it for its presentation and music. &#039;&#039;killer7&#039;&#039; has since gained a strong cult following and is regarded as one of Grasshopper and Suda&#039;s major works.&lt;br /&gt;
&lt;br /&gt;
An HD remaster of &#039;&#039;killer7&#039;&#039; developed by Engine Software BV was released by NIS America in 2018.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; has very unique action-adventure gameplay that combines first-person shooting, on-rails adventure exploration, and rudimentary puzzle solving. Designed specifically for the unique layout of the GameCube controller, most movement in &#039;&#039;killer7&#039;&#039; can be accomplished only by holding the A button (different buttons may apply for other controllers on other platforms), which causes your player character to move forward on a set path until they reach a junction. At a junction, various options to select appear on the screen, such as paths, objects to examine, or characters to talk to. Pressing the B button will cause your character to turn around instead, letting you go back the way you came. These various paths and junctions make up the layout of the game&#039;s various areas. This method of moving from set point to set point to interact with points of interest is reminiscent of the gameplay of &#039;&#039;[[The Silver Case]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the player has to engage with enemies (almost always the [[Heaven Smile]]), holding the R trigger will enter aiming mode, causing your character to pull out their weapon and enter a first-person viewpoint. The reticle at the center of the screen can be moved around with the control stick and fired with the A button, similar to other first-person shooter gameplay, except you are not able to move your position while aiming. Additionally, Heaven Smile are typically invisible by default, and must also be scanned using the L trigger before they become vulnerable.&lt;br /&gt;
&lt;br /&gt;
The player has access to the various personae of the [[Smith Syndicate]], who they can switch between at whim, as long as the persona in question has been awakened in the current stage. Each character has a different weapon and other statistics, meaning they are each best suited to different situations. They all also have their own special moves, which can for the most part be activated with the Y button; these special moves are key to solving various environmental puzzles that the player comes across. However, most special moves can&#039;t be used without the use of thin [[blood]], which must be gathered (along with thick blood) by killing the Heaven Smiles. Different methods of killing them (such as hitting them in their glowing weak spots) will reward the player with different quantities of the types of blood. Thin blood can also be used to heal the player&#039;s health, which is represented by an eye; a more open eye indicates more health remaining.&lt;br /&gt;
&lt;br /&gt;
Thick blood can be turned into [[serum]] by the [[Mad Doctor]] in [[Harman&#039;s Room]], a recurring area that the player uses to save their game, awaken personae and view tips from [[Iwazaru]]. Serum is a form of experience points that can level up the personae&#039;s statistics, causing them to perform better and unlocking new abilities. The persona of [[Garcian Smith]] is special, and cannot be switched to in normal gameplay, only in Harman&#039;s Room. When one of the other personae is killed in combat, their severed head will be left at the scene of their death and the player will be taken back to the last Harman&#039;s Room visited. If Garcian is brought to this scene, he retrieves the head and returns to the Room, where the persona can be revived. However, if Garcian himself is killed in combat, the game is over and the player must load a saved game.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Setting===&lt;br /&gt;
In an alternate version of the early 21st century, the United Nations (UN) intervened in all international conflicts and ultimately formed a treaty that brought about world peace. All UN member states signed a formal agreement to commence the total abolition and disarmament of all weapons of mass destruction around the world. This culminated in an event known as &amp;quot;Fireworks&amp;quot; where all nuclear missiles were launched and detonated outside Earth&#039;s atmosphere. Fearing a lack of control over the international market and hoping to combat pandemic disease and cybercrime, the International Ethics Committee (IEC), a &amp;quot;peace-keeping organization&amp;quot;, shuts down all air travel and bans private use of the internet. As a result of this, air transporation is replaced by intercontinental expressways, the construction of which is still ongoing for most of the events of &#039;&#039;killer7&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Timeline and connections to Kill the Past===&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; features characters and concepts originating from previous titles in the [[Kill the Past]] series. However, in the world depicted in &#039;&#039;killer7&#039;&#039;, the internet and airplanes are banned, a fact which contradicts the events of &#039;&#039;[[The Silver Case]]&#039;&#039; and &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039;, meaning the game takes place in an alternate timeline. Nevertheless, the story&#039;s themes of confronting personal trauma as a necessity to overcome existential struggle firmly establishes it as a &#039;Kill the Past&#039; title. Furthermore, some characters in &#039;&#039;killer7&#039;&#039; would go on to make cameo appearances in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In an interview featured in &#039;&#039;[[Hand in killer7]]&#039;&#039;, Suda said he writes his stories with one big world in mind, but that the settings are different due to incompatible timelines. It is suggested by [[Jaco&#039;s Report]] that the timeline may have been deliberately split in-universe, referring to a point in time where &amp;quot;history became maligned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Plot===&lt;br /&gt;
[[Christopher Mills]], an informant for the US government, gives [[Garcian Smith]], a man with a silver briefcase, a new assignment for the killer7: infiltrate the abandoned Celtic Building infested by Heaven Smile. They confront the source of the Smiles: [[Kun Lan]], a man calling himself an old friend of Harman&#039;s and wielding a supernatural power known as the &amp;quot;Hand of God&amp;quot;. The two discuss the state of the world, Kun Lan declaring that it will &amp;quot;keep getting smaller&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A few days later, 200 intercontinental ballistic missiles are fired at Japan. Julia Kisugi of the Liberal Party contracts Christopher Mills to have the had of the UN Party, Toru Fukushima, killed in hopes of reclaiming the Yakumo Cabinet Policy for the Liberal Party. Mills, in turn, hires the killer7 to assassinate Fukushima at a restaurant, but the Kisugi kills him first before being killed herself. Meanwhile, the US and Japan plan to hold a crisis meeting about the missile attack, but the former has already decided not to assist them. The killer7 are tasked with taking out Jean de Paul, an assassin for the IEC working under orders to murder the meeting&#039;s attendees. After his death, Jean de Paul&#039;s ghost reveals to the killer7 that Kenjiro &amp;quot;Matsuken&amp;quot; Matsuoka, a young UN Party leader possessed by Kun Lan, is in possession of the Yakumo. The crisis meeting takes place over a game of Mahjong that ends when all attendees shoot each other to death. Consequently, the nation of Japan is obliterated by the missiles and subsequently colonized by the IEC.&lt;br /&gt;
&lt;br /&gt;
One year later, cult leader Andrei Ulmeyda bombs a concert venue and challenges Garcian to stop him on live television. He previously worked as a mail clerk who inadertently came across a piece of the Yakumo that he used to create a front for an international pharmaceutical company. After Ulmeyda injects himself with the Heaven Smile virus and kills several US soldiers, the killer7 step in and assassinate him.&lt;br /&gt;
&lt;br /&gt;
A few months later, [[Curtis Blackburn]], Dan Smith&#039;s sadistic former mentor, murders several people at an Immigration Bureau. It turns out that he has been using his government work and a theme park he runs as a front to kidnap children to sell their organs in the black market. After killing one of his adopted orphans, AYAME, the killer7 track Blackburn to his house, where Dan kills him.&lt;br /&gt;
&lt;br /&gt;
After discovering that every new issue of the &amp;quot;Handsome Men&amp;quot; comic book seems to predict future events, the killer7 travel to the Dominican Republic to assassinate Trevor Pearlharbor, the comic&#039;s artist, under the belief that he has somehow brought his fictional characters to life. However, Pearlarhbor is betrayed and killed by The Handsome Men, who are actually revealed to be a group of cosplaying hackers disgruntled by the internet ban. They are defeated by the killer7 in Times Square.&lt;br /&gt;
&lt;br /&gt;
As the United States elections draw near, Matsuken, who leads the 10 million UN Party members living in the US, murders Hiro Kasai, a Liberal Party leader, by making him jump off a roof. The US Government is concerned that, if they converge on a single state, the UN members might be able to win a seat in the US Senate. Meanwhile, Garcian enters Harman&#039;s room to find him and Kun Lan playing chess and conversing casually. After noticing Garcian, they begin to laugh maniacally. Mills is assassinated at his next briefing with Garcian, with the latter sent to investigate Coburn Elementary School in Seattle, Washington, which he discovers, through a series of tapes at the school, is a front for the UN Party to train children to become assassins, and for Japan to manipulate the results of the US presidential elections. &lt;br /&gt;
&lt;br /&gt;
At the school&#039;s gymnasium, the killer7 confront Matsuken but are all incapacitated by a group of invincible Smiles made of darkness; only Garcian remains. He travels to the Union Hotel, where he witnesses visions of the other Smith Syndicate members being killed in their rooms and realizes the truth: his true identity is Emir Parkreiner and the one responsible for killing the killer7 at the hotel 50 years before. Garcian reaches the roof where he sees a vision of his younger self and shoots its third eye, causing it to close and prompting the vision to shoot itself. Shocked by this revelation, Garcian exclaims that it&#039;s &amp;quot;wasn&#039;t him&amp;quot; and that it was &amp;quot;all a misunderstanding&amp;quot; before opening his silver briefcase to reveal the arsenal of all the killer7 personae. He looks down in despair.&lt;br /&gt;
&lt;br /&gt;
Three years later, Garcian, now awake and living as Emir Parkreiner, arrives at Hashima Island to destroy the last Heaven Smile. Deep underground, he encounters Matsuken, who gives Emir and The Player a choice: let him live, which would allow Japan to mount a counterattack against the United States; or kill him, which would lead the US to discover Japan&#039;s secret role in their elections and result in the total annihilation of Japan. Regardless of the player&#039;s choice, Garcian finds the last Heaven Smile: Iwazaru, one of the &#039;Remnant Psyches&#039; that has been assisting the killer7 all along, and shoots him to reveal his true identity as Kun Lan.&lt;br /&gt;
&lt;br /&gt;
Approximately one hundred years later, Harman and Kun Lan are seen battling in Shanghai, revealed as immortal, interdependent beings whose battle will continue forever. Kun Lan, laughing maniacally, declares that the world won&#039;t change, that &amp;quot;all it does is turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; was one of the titles in the Capcom 5, a planned set of five Capcom releases as Gamecube exclusives, overseen by Resident Evil producer [[Shinji Mikami]]. Killer7 was the last game to release out of the set, on June 9th, 2005. A censored release for the Playstation 2 was also released due to the struggling sales of the Capcom 5. &lt;br /&gt;
===Targets===&lt;br /&gt;
* [[00: Angel]]&lt;br /&gt;
* [[01: Sunset]]&lt;br /&gt;
* [[02: Cloudman]]&lt;br /&gt;
* [[03: Encounter]]&lt;br /&gt;
* [[04: Alter Ego]]&lt;br /&gt;
* [[05: Smile]]&lt;br /&gt;
* [[06: Lion]]&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dwight Schultz – [[Harman Smith]]&lt;br /&gt;
* Greg Eagles – [[Garcian Smith]]&lt;br /&gt;
* Michael Gough – [[Dan Smith]]&lt;br /&gt;
* Tara Strong – [[KAEDE Smith]]&lt;br /&gt;
* Jun Hee Lee – [[Con Smith]]&lt;br /&gt;
* Miguel Cabellero – [[MASK de Smith]]&lt;br /&gt;
* Benito Martinez – [[Coyote Smith]]&lt;br /&gt;
* Heidi Anderson – [[Samantha Sitbon]]&lt;br /&gt;
* Bart Flynn – [[Christopher Mills]]&lt;br /&gt;
* Joe Lala – [[Kun Lan]]&lt;br /&gt;
* Steve Blum – Kenjiro Matsuoka, Benjamin Keane, and Trevor Pearlharbor &lt;br /&gt;
* Jack Angel - Narrator &lt;br /&gt;
* Jim Ward - Toru Fukushima&lt;br /&gt;
* Robin Atkin Downes - [[Hiro Kasai]] &lt;br /&gt;
* James Horan - Jean DePaul &lt;br /&gt;
* Alastair Duncan - Curtis Blackburn&lt;br /&gt;
* Masayo Hosono - [[AYAME Blackburn]] &lt;br /&gt;
* Cam Clarke - Andrei Ulmeyda&lt;br /&gt;
* Debi Derryberry - [[LOVE Wilcox]]&lt;br /&gt;
* Bart Flynn - Christopher Mills &lt;br /&gt;
* Jennifer Hale - [[Linda Vermillion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Further works===&lt;br /&gt;
Two works connected to &#039;&#039;killer7&#039;&#039; were released shortly after the game was released: a companion book called &#039;&#039;[[Hand in killer7]]&#039;&#039;, which contained numerous plot details that go beyond what is seen in-game, as well as developer interviews and various other bits of content, and &#039;&#039;[[killer is dead]]&#039;&#039;, a serial novel published in a magazine that stars cut character [[Shigeki Birkin]]. &#039;&#039;killer is dead&#039;&#039;&#039;s final chapter was never written, but the character&#039;s story did get a continuation of sorts in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Suda has gone back and forth on whether he would want to develop a direct sequel to &#039;&#039;killer7&#039;&#039;. However, he has expressed interest in making a &amp;quot;complete edition&amp;quot; of &#039;&#039;killer7&#039;&#039; in which various scenes that were cut at the storyboarding stage would be developed and put back into the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:killer7|*]][[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Middleman</name></author>
	</entry>
	<entry>
		<id>https://killthepastwiki.com/index.php?title=Killer7&amp;diff=2856</id>
		<title>Killer7</title>
		<link rel="alternate" type="text/html" href="https://killthepastwiki.com/index.php?title=Killer7&amp;diff=2856"/>
		<updated>2026-07-23T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Middleman: Minor structure change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title=killer7&lt;br /&gt;
|image=[[File:Killer7_gcn.jpg|300px]]&lt;br /&gt;
|developer=[[Grasshopper Manufacture]]&amp;lt;br&amp;gt;Capcom Production Studio 4&amp;lt;br&amp;gt;[[Engine Software]] (PC)&lt;br /&gt;
|publisher=Capcom&amp;lt;br&amp;gt;Nippon Ichi Software (PC)&lt;br /&gt;
|director=[[Goichi Suda]]&lt;br /&gt;
|writer=Goichi Suda&amp;lt;br&amp;gt;[[Shinji Mikami]]&lt;br /&gt;
|producer=Hiroyuki Kobayashi&lt;br /&gt;
|artist= Akihiko Ishikaza&lt;br /&gt;
|composer=[[Masafumi Takada]]&amp;lt;br&amp;gt;[[Jun Fukuda]]&lt;br /&gt;
|engine=&lt;br /&gt;
|platform=GameCube&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|released=&#039;&#039;&#039;GameCube/PS2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; June 9, 2005&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;NA&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 7, 2005&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 15, 2005&amp;lt;br&amp;gt;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; November 15, 2018&lt;br /&gt;
|genre=Action-adventure shooter&lt;br /&gt;
|ratings=CERO: 18&amp;lt;br&amp;gt;ESRB: M&amp;lt;br&amp;gt;PEGI: 18+&lt;br /&gt;
}}:&#039;&#039;This page about the videogame. For the titular group of assassins, see [[Smith Syndicate]].&#039;&#039;&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;killer7&#039;&#039;}}&#039;&#039;&#039;&#039;&#039;killer7&#039;&#039;&#039;&#039;&#039; (Japanese: キラー7, Hepburn: &#039;&#039;Kirā Sebun&#039;&#039;) is an action-adventure game developed by [[Grasshopper Manufacture]] and Capcom and published by the latter for the Nintendo GameCube and the PlayStation 2 in June 2005. It was directed and designed by [[Goichi Suda]], who co-wrote the story with [[Shinji Mikami]]. Grasshopper&#039;s first title released outside of Japan, &#039;&#039;killer7&#039;&#039; represents the third main installment in the &#039;&#039;[[Kill the Past]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Set in an alternate timeline, &#039;&#039;killer7&#039;&#039; follows the titular elite group of assassins, who are the seven physical transformations of the wheelchair-bound [[Harman Smith]], an elderly man suffering from &amp;quot;Multifoliate Personae Phenomenon&amp;quot;. Hired on behalf of the United States government to eradicate the rising supernatural terrorist threat known as [[Heaven Smile]], the &#039;Smith Syndicate&#039; eventually find themselves unraveling a dark conspiracy concerning the true nature of US-Japan relations and the secret of their origins. The complex political-thriller story of &#039;&#039;killer7&#039;&#039; explores themes of paranoia, fragmented identity, international hegemony, state-sanctioned violence, and the interdependence of light and darkness, among many others.&lt;br /&gt;
&lt;br /&gt;
Featuring elements of first-person shooting, exploration, puzzle-solving, and even survival-horror, &#039;&#039;killer7&#039;&#039; often defies categorization altogether and intentionally deviates from conventional action-game design through its deliberately unorthodox control-scheme and challenging storytelling. Upon release, the game polarized critics, some of which found its story confusing, while others praised it for its presentation and music. &#039;&#039;killer7&#039;&#039; has since gained a strong cult following and is regarded as one of Grasshopper and Suda&#039;s major works.&lt;br /&gt;
&lt;br /&gt;
An HD remaster of &#039;&#039;killer7&#039;&#039; developed by Engine Software BV was released by NIS America in 2018.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; has very unique action-adventure gameplay that combines first-person shooting, on-rails adventure exploration, and rudimentary puzzle solving. Designed specifically for the unique layout of the GameCube controller, most movement in &#039;&#039;killer7&#039;&#039; can be accomplished only by holding the A button (different buttons may apply for other controllers on other platforms), which causes your player character to move forward on a set path until they reach a junction. At a junction, various options to select appear on the screen, such as paths, objects to examine, or characters to talk to. Pressing the B button will cause your character to turn around instead, letting you go back the way you came. These various paths and junctions make up the layout of the game&#039;s various areas. This method of moving from set point to set point to interact with points of interest is reminiscent of the gameplay of &#039;&#039;[[The Silver Case]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the player has to engage with enemies (almost always the [[Heaven Smile]]), holding the R trigger will enter aiming mode, causing your character to pull out their weapon and enter a first-person viewpoint. The reticle at the center of the screen can be moved around with the control stick and fired with the A button, similar to other first-person shooter gameplay, except you are not able to move your position while aiming. Additionally, Heaven Smile are typically invisible by default, and must also be scanned using the L trigger before they become vulnerable.&lt;br /&gt;
&lt;br /&gt;
The player has access to the various personae of the [[Smith Syndicate]], who they can switch between at whim, as long as the persona in question has been awakened in the current stage. Each character has a different weapon and other statistics, meaning they are each best suited to different situations. They all also have their own special moves, which can for the most part be activated with the Y button; these special moves are key to solving various environmental puzzles that the player comes across. However, most special moves can&#039;t be used without the use of thin [[blood]], which must be gathered (along with thick blood) by killing the Heaven Smiles. Different methods of killing them (such as hitting them in their glowing weak spots) will reward the player with different quantities of the types of blood. Thin blood can also be used to heal the player&#039;s health, which is represented by an eye; a more open eye indicates more health remaining.&lt;br /&gt;
&lt;br /&gt;
Thick blood can be turned into [[serum]] by the [[Mad Doctor]] in [[Harman&#039;s Room]], a recurring area that the player uses to save their game, awaken personae and view tips from [[Iwazaru]]. Serum is a form of experience points that can level up the personae&#039;s statistics, causing them to perform better and unlocking new abilities. The persona of [[Garcian Smith]] is special, and cannot be switched to in normal gameplay, only in Harman&#039;s Room. When one of the other personae is killed in combat, their severed head will be left at the scene of their death and the player will be taken back to the last Harman&#039;s Room visited. If Garcian is brought to this scene, he retrieves the head and returns to the Room, where the persona can be revived. However, if Garcian himself is killed in combat, the game is over and the player must load a saved game.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Setting===&lt;br /&gt;
In an alternate version of the early 21st century, the United Nations (UN) intervened in all international conflicts and ultimately formed a treaty that brought about world peace. All UN member states signed a formal agreement to commence the total abolition and disarmament of all weapons of mass destruction around the world. This culminated in an event known as &amp;quot;Fireworks&amp;quot; where all nuclear missiles were launched and detonated outside Earth&#039;s atmosphere. Fearing a lack of control over the international market and hoping to combat pandemic disease and cybercrime, the International Ethics Committee (IEC), a &amp;quot;peace-keeping organization&amp;quot;, shuts down all air travel and bans private use of the internet. As a result of this, air transporation is replaced by intercontinental expressways, the construction of which is still ongoing for most of the events of &#039;&#039;killer7&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Timeline and connections to Kill the Past===&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; features characters and concepts originating from previous titles in the [[Kill the Past]] series. However, in the world depicted in &#039;&#039;killer7&#039;&#039;, the internet and airplanes are banned, a fact which contradicts the events of &#039;&#039;[[The Silver Case]]&#039;&#039; and &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039;, meaning the game takes place in an alternate timeline. Nevertheless, the story&#039;s themes of confronting personal trauma as a necessity to overcome existential struggle firmly establishes it as a &#039;Kill the Past&#039; title. Furthermore, some characters in &#039;&#039;killer7&#039;&#039; would go on to make cameo appearances in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In an interview featured in &#039;&#039;[[Hand in killer7]]&#039;&#039;, Suda said he writes his stories with one big world in mind, but that the settings are different due to incompatible timelines. It is suggested by [[Jaco&#039;s Report]] that the timeline may have been deliberately split in-universe, referring to a point in time where &amp;quot;history became maligned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Plot===&lt;br /&gt;
[[Christopher Mills]], an informant for the US government, gives [[Garcian Smith]], a man with a silver briefcase, a new assignment for the killer7: infiltrate the abandoned Celtic Building infested by Heaven Smile. They confront the source of the Smiles: [[Kun Lan]] a man who calls himself an old friend of Harman&#039;s, wielding a supernatural power known as the &amp;quot;Hand of God&amp;quot;. The two discuss the state of the world, Kun Lan declaring that it will &amp;quot;keep getting smaller&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A few days later, 200 intercontinental ballistic missiles are fired at Japan. Julia Kisugi of the Liberal Party contracts Christopher Mills to have the had of the UN Party, Toru Fukushima, killed in hopes of reclaiming the Yakumo Cabinet Policy for the Liberal Party. Mills, in turn, hires the killer7 to assassinate Fukushima at a restaurant, but the Kisugi kills him first before being killed herself. Meanwhile, the US and Japan plan to hold a crisis meeting about the missile attack, but the former has already decided not to assist them. The killer7 are tasked with taking out Jean de Paul, an assassin for the IEC working under orders to murder the meeting&#039;s attendees. After his death, Jean de Paul&#039;s ghost reveals to the killer7 that Kenjiro &amp;quot;Matsuken&amp;quot; Matsuoka, a young UN Party leader possessed by Kun Lan, is in possession of the Yakumo. The crisis meeting takes place over a game of Mahjong that ends when all attendees shoot each other to death. Consequently, the nation of Japan is obliterated by the missiles and subsequently colonized by the IEC.&lt;br /&gt;
&lt;br /&gt;
One year later, cult leader Andrei Ulmeyda bombs a concert venue and challenges Garcian to stop him on live television. He previously worked as a mail clerk who inadertently came across a piece of the Yakumo that he used to create a front for an international pharmaceutical company. After Ulmeyda injects himself with the Heaven Smile virus and kills several US soldiers, the killer7 step in and assassinate him.&lt;br /&gt;
&lt;br /&gt;
A few months later, [[Curtis Blackburn]], Dan Smith&#039;s sadistic former mentor, murders several people at an Immigration Bureau. It turns out that he has been using his government work and a theme park he runs as a front to kidnap children to sell their organs in the black market. After killing one of his adopted orphans, AYAME, the killer7 track Blackburn to his house, where Dan kills him.&lt;br /&gt;
&lt;br /&gt;
After discovering that every new issue of the &amp;quot;Handsome Men&amp;quot; comic book seems to predict future events, the killer7 travel to the Dominican Republic to assassinate Trevor Pearlharbor, the comic&#039;s artist, under the belief that he has somehow brought his fictional characters to life. However, Pearlarhbor is betrayed and killed by The Handsome Men, who are actually revealed to be a group of cosplaying hackers disgruntled by the internet ban. They are defeated by the killer7 in Times Square.&lt;br /&gt;
&lt;br /&gt;
As the United States elections draw near, Matsuken, who leads the 10 million UN Party members living in the US, murders Hiro Kasai, a Liberal Party leader, by making him jump off a roof. The US Government is concerned that, if they converge on a single state, the UN members might be able to win a seat in the US Senate. Meanwhile, Garcian enters Harman&#039;s room to find him and Kun Lan playing chess and conversing casually. After noticing Garcian, they begin to laugh maniacally. Mills is assassinated at his next briefing with Garcian, with the latter sent to investigate Coburn Elementary School in Seattle, Washington, which he discovers, through a series of tapes at the school, is a front for the UN Party to train children to become assassins, and for Japan to manipulate the results of the US presidential elections. At the school&#039;s gymnasium, the killer7 confront Matsuken but are all incapacitated by a group of invincible Smiles made of darkness; only Garcian remains. He travels to the Union Hotel, where he witnesses visions of the other Smith Syndicate members being killed in their rooms and realizes the truth: his true identity is Emir Parkreiner and the one responsible for killing the killer7 at the hotel 50 years before. Garcian reaches the roof where he sees a vision of his younger self and shoots its third eye, causing it to close and prompting the vision to shoot itself. Shocked by this revelation, Garcian exclaims that it&#039;s &amp;quot;wasn&#039;t him&amp;quot; and that it was &amp;quot;all a misunderstanding&amp;quot; before opening his silver briefcase to reveal the arsenal of all the killer7 personae. He looks down in despair.&lt;br /&gt;
&lt;br /&gt;
Three years later, Garcian, now awake and living as Emir Parkreiner, arrives at Hashima Island to destroy the last Heaven Smile. Deep underground, he encounters Matsuken, who gives Emir and The Player a choice: let him live, which would allow Japan to mount a counterattack against the United States; or kill him, which would lead the US to discover Japan&#039;s secret role in their elections and result in the total annihilation of Japan. Regardless of the player&#039;s choice, Garcian finds the last Heaven Smile: Iwazaru, one of the &#039;Remnant Psyches&#039; that has been assisting the killer7 all along, and shoots him to reveal his true identity as Kun Lan.&lt;br /&gt;
&lt;br /&gt;
Approximately one hundred years later, Harman and Kun Lan are seen battling in Shanghai, revealed as immortal, interdependent beings whose battle will continue forever. Kun Lan, laughing maniacally, declares that the world won&#039;t change, that &amp;quot;all it does is turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; was one of the titles in the Capcom 5, a planned set of five Capcom releases as Gamecube exclusives, overseen by Resident Evil producer [[Shinji Mikami]]. Killer7 was the last game to release out of the set, on June 9th, 2005. A censored release for the Playstation 2 was also released due to the struggling sales of the Capcom 5. &lt;br /&gt;
===Targets===&lt;br /&gt;
* [[00: Angel]]&lt;br /&gt;
* [[01: Sunset]]&lt;br /&gt;
* [[02: Cloudman]]&lt;br /&gt;
* [[03: Encounter]]&lt;br /&gt;
* [[04: Alter Ego]]&lt;br /&gt;
* [[05: Smile]]&lt;br /&gt;
* [[06: Lion]]&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dwight Schultz – [[Harman Smith]]&lt;br /&gt;
* Greg Eagles – [[Garcian Smith]]&lt;br /&gt;
* Michael Gough – [[Dan Smith]]&lt;br /&gt;
* Tara Strong – [[KAEDE Smith]]&lt;br /&gt;
* Jun Hee Lee – [[Con Smith]]&lt;br /&gt;
* Miguel Cabellero – [[MASK de Smith]]&lt;br /&gt;
* Benito Martinez – [[Coyote Smith]]&lt;br /&gt;
* Heidi Anderson – [[Samantha Sitbon]]&lt;br /&gt;
* Bart Flynn – [[Christopher Mills]]&lt;br /&gt;
* Joe Lala – [[Kun Lan]]&lt;br /&gt;
* Steve Blum – Kenjiro Matsuoka, Benjamin Keane, and Trevor Pearlharbor &lt;br /&gt;
* Jack Angel - Narrator &lt;br /&gt;
* Jim Ward - Toru Fukushima&lt;br /&gt;
* Robin Atkin Downes - [[Hiro Kasai]] &lt;br /&gt;
* James Horan - Jean DePaul &lt;br /&gt;
* Alastair Duncan - Curtis Blackburn&lt;br /&gt;
* Masayo Hosono - [[AYAME Blackburn]] &lt;br /&gt;
* Cam Clarke - Andrei Ulmeyda&lt;br /&gt;
* Debi Derryberry - [[LOVE Wilcox]]&lt;br /&gt;
* Bart Flynn - Christopher Mills &lt;br /&gt;
* Jennifer Hale - [[Linda Vermillion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Further works===&lt;br /&gt;
Two works connected to &#039;&#039;killer7&#039;&#039; were released shortly after the game was released: a companion book called &#039;&#039;[[Hand in killer7]]&#039;&#039;, which contained numerous plot details that go beyond what is seen in-game, as well as developer interviews and various other bits of content, and &#039;&#039;[[killer is dead]]&#039;&#039;, a serial novel published in a magazine that stars cut character [[Shigeki Birkin]]. &#039;&#039;killer is dead&#039;&#039;&#039;s final chapter was never written, but the character&#039;s story did get a continuation of sorts in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Suda has gone back and forth on whether he would want to develop a direct sequel to &#039;&#039;killer7&#039;&#039;. However, he has expressed interest in making a &amp;quot;complete edition&amp;quot; of &#039;&#039;killer7&#039;&#039; in which various scenes that were cut at the storyboarding stage would be developed and put back into the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:killer7|*]][[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Middleman</name></author>
	</entry>
	<entry>
		<id>https://killthepastwiki.com/index.php?title=Killer7&amp;diff=2855</id>
		<title>Killer7</title>
		<link rel="alternate" type="text/html" href="https://killthepastwiki.com/index.php?title=Killer7&amp;diff=2855"/>
		<updated>2026-07-23T14:46:55Z</updated>

		<summary type="html">&lt;p&gt;Middleman: Added full plot and setting summary, rewrote and expanded introduction, some other minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title=killer7&lt;br /&gt;
|image=[[File:Killer7_gcn.jpg|300px]]&lt;br /&gt;
|developer=[[Grasshopper Manufacture]]&amp;lt;br&amp;gt;Capcom Production Studio 4&amp;lt;br&amp;gt;[[Engine Software]] (PC)&lt;br /&gt;
|publisher=Capcom&amp;lt;br&amp;gt;Nippon Ichi Software (PC)&lt;br /&gt;
|director=[[Goichi Suda]]&lt;br /&gt;
|writer=Goichi Suda&amp;lt;br&amp;gt;[[Shinji Mikami]]&lt;br /&gt;
|producer=Hiroyuki Kobayashi&lt;br /&gt;
|artist= Akihiko Ishikaza&lt;br /&gt;
|composer=[[Masafumi Takada]]&amp;lt;br&amp;gt;[[Jun Fukuda]]&lt;br /&gt;
|engine=&lt;br /&gt;
|platform=GameCube&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|released=&#039;&#039;&#039;GameCube/PS2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; June 9, 2005&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;NA&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 7, 2005&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 15, 2005&amp;lt;br&amp;gt;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; November 15, 2018&lt;br /&gt;
|genre=Action-adventure shooter&lt;br /&gt;
|ratings=CERO: 18&amp;lt;br&amp;gt;ESRB: M&amp;lt;br&amp;gt;PEGI: 18+&lt;br /&gt;
}}:&#039;&#039;This page about the videogame. For the titular group of assassins, see [[Smith Syndicate]].&#039;&#039;&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;killer7&#039;&#039;}}&#039;&#039;&#039;&#039;&#039;killer7&#039;&#039;&#039;&#039;&#039; (Japanese: キラー7, Hepburn: &#039;&#039;Kirā Sebun&#039;&#039;) is an action-adventure game developed by [[Grasshopper Manufacture]] and Capcom and published by the latter for the Nintendo GameCube and the PlayStation 2 in June 2005. It was directed and designed by [[Goichi Suda]], who co-wrote the story with [[Shinji Mikami]]. Grasshopper&#039;s first title released outside of Japan, &#039;&#039;killer7&#039;&#039; represents the third main installment in the &#039;&#039;[[Kill the Past]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Set in an alternate timeline, &#039;&#039;killer7&#039;&#039; follows the titular elite group of assassins, who are the seven physical transformations of the wheelchair-bound [[Harman Smith]], an elderly man suffering from &amp;quot;Multifoliate Personae Phenomenon&amp;quot;. Hired on behalf of the United States government to eradicate the rising supernatural terrorist threat known as [[Heaven Smile]], the &#039;Smith Syndicate&#039; eventually find themselves unraveling a dark conspiracy concerning the true nature of US-Japan relations and the secret of their origins. The complex political-thriller story of &#039;&#039;killer7&#039;&#039; explores themes of paranoia, fragmented identity, international hegemony, state-sanctioned violence, and the interdependence of light and darkness, among many others.&lt;br /&gt;
&lt;br /&gt;
Featuring elements of first-person shooting, exploration, puzzle-solving, and even survival-horror, &#039;&#039;killer7&#039;&#039; often defies categorization altogether and intentionally deviates from conventional action-game design through its deliberately unorthodox control-scheme and challenging storytelling. Upon release, the game polarized critics, some of which found its story confusing, while others praised it for its presentation and music. &#039;&#039;killer7&#039;&#039; has since gained a strong cult following and is regarded as one of Grasshopper and Suda&#039;s major works.&lt;br /&gt;
&lt;br /&gt;
An HD remaster of &#039;&#039;killer7&#039;&#039; developed by Engine Software BV was released by NIS America in 2018.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; has very unique action-adventure gameplay that combines first-person shooting, on-rails adventure exploration, and rudimentary puzzle solving. Designed specifically for the unique layout of the GameCube controller, most movement in &#039;&#039;killer7&#039;&#039; can be accomplished only by holding the A button (different buttons may apply for other controllers on other platforms), which causes your player character to move forward on a set path until they reach a junction. At a junction, various options to select appear on the screen, such as paths, objects to examine, or characters to talk to. Pressing the B button will cause your character to turn around instead, letting you go back the way you came. These various paths and junctions make up the layout of the game&#039;s various areas. This method of moving from set point to set point to interact with points of interest is reminiscent of the gameplay of &#039;&#039;[[The Silver Case]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the player has to engage with enemies (almost always the [[Heaven Smile]]), holding the R trigger will enter aiming mode, causing your character to pull out their weapon and enter a first-person viewpoint. The reticle at the center of the screen can be moved around with the control stick and fired with the A button, similar to other first-person shooter gameplay, except you are not able to move your position while aiming. Additionally, Heaven Smile are typically invisible by default, and must also be scanned using the L trigger before they become vulnerable.&lt;br /&gt;
&lt;br /&gt;
The player has access to the various personae of the [[Smith Syndicate]], who they can switch between at whim, as long as the persona in question has been awakened in the current stage. Each character has a different weapon and other statistics, meaning they are each best suited to different situations. They all also have their own special moves, which can for the most part be activated with the Y button; these special moves are key to solving various environmental puzzles that the player comes across. However, most special moves can&#039;t be used without the use of thin [[blood]], which must be gathered (along with thick blood) by killing the Heaven Smiles. Different methods of killing them (such as hitting them in their glowing weak spots) will reward the player with different quantities of the types of blood. Thin blood can also be used to heal the player&#039;s health, which is represented by an eye; a more open eye indicates more health remaining.&lt;br /&gt;
&lt;br /&gt;
Thick blood can be turned into [[serum]] by the [[Mad Doctor]] in [[Harman&#039;s Room]], a recurring area that the player uses to save their game, awaken personae and view tips from [[Iwazaru]]. Serum is a form of experience points that can level up the personae&#039;s statistics, causing them to perform better and unlocking new abilities. The persona of [[Garcian Smith]] is special, and cannot be switched to in normal gameplay, only in Harman&#039;s Room. When one of the other personae is killed in combat, their severed head will be left at the scene of their death and the player will be taken back to the last Harman&#039;s Room visited. If Garcian is brought to this scene, he retrieves the head and returns to the Room, where the persona can be revived. However, if Garcian himself is killed in combat, the game is over and the player must load a saved game.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; features characters and concepts originating from previous titles in the [[Kill the Past]] series. However, in the world depicted in &#039;&#039;killer7&#039;&#039;, the internet and airplanes are banned, a fact which contradicts the events of &#039;&#039;[[The Silver Case]]&#039;&#039; and &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039;, meaning the game takes place in an alternate timeline. Nevertheless, the story&#039;s themes of confronting personal trauma as a necessity to overcome existential struggle firmly establishes it as a &#039;Kill the Past&#039; title. Furthermore, some characters in &#039;&#039;killer7&#039;&#039; would go on to make cameo appearances in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Possible explanations for the alternate timeline===&lt;br /&gt;
In an interview featured in &#039;&#039;[[Hand in killer7]]&#039;&#039;, Suda said he writes his stories with one big world in mind, but that the settings are different due to incompatible timelines. It is suggested by [[Jaco&#039;s Report]] that the timeline may have been deliberately split in-universe, referring to a point in time where &amp;quot;history became maligned&amp;quot;. Glimpses of the &#039;&#039;killer7&#039;&#039; characters in the normal Kill the Past timeline are shown in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
In an alternate version of the early 21st century, the United Nations (UN) intervened in all international conflicts and ultimately formed a treaty that brought about world peace. All UN member states signed a formal agreement to commence the total abolition and disarmament of all weapons of mass destruction around the world. This culminated in an event known as &amp;quot;Fireworks&amp;quot; where all nuclear missiles were launched and detonated outside Earth&#039;s atmosphere. Fearing a lack of control over the international market and hoping to combat pandemic disease and cybercrime, the International Ethics Committee (IEC), a &amp;quot;peace-keeping organization&amp;quot;, shuts down all air travel and bans private use of the internet. As a result of this, air transporation is replaced by intercontinental expressways, the construction of which is still ongoing for most of the events of &#039;&#039;killer7&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this Earth, Japanese politics is dominated by two parties: the Liberal Party and the leading United Nations Party. The latter was founded by former members of the Liberal Party after the end of World War II and became the leading political party in Japan after seizing control of the Yakumo Cabinet Policy, a secret document containing the secrets to leading the &amp;quot;ideal nation&amp;quot; whose whereabouts became unknown. The UN Party is plotting to abolish the US-Japan Security Treaty and sever relations with the United States. Meanwhile, the United States is also looking to sever ties with Japan, attempting to secretly assess what benefit the country would recieve from Japan&#039;s destruction.&lt;br /&gt;
&lt;br /&gt;
A new terrorist group known as &amp;quot;Heaven Smile&amp;quot; coordinates several attacks against the UN and the IEC. Heaven Smile were once humans who became infected by a virus that transformed them into beings of pure ecstasy (hence their constant maniacal laughter) and they operate with a single-order consciousness, meaning the only purpose they know is to kill another human, which they do through a &amp;quot;bomb-organ&amp;quot; that allows them to explode at will.&lt;br /&gt;
&lt;br /&gt;
===Plot===&lt;br /&gt;
[[Christopher Mills]], an informant for the US government, gives [[Garcian Smith]], a man with a silver briefcase, a new assignment for the killer7: infiltrate the abandoned Celtic Building infested by Heaven Smile. They confront the source of the Smiles: [[Kun Lan]] a man who calls himself an old friend of Harman&#039;s, wielding a supernatural power known as the &amp;quot;Hand of God&amp;quot;. The two discuss the state of the world, Kun Lan declaring that it will &amp;quot;keep getting smaller&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A few days later, 200 intercontinental ballistic missiles are fired at Japan. Julia Kisugi of the Liberal Party contracts Christopher Mills to have the had of the UN Party, Toru Fukushima, killed in hopes of reclaiming the Yakumo Cabinet Policy for the Liberal Party. Mills, in turn, hires the killer7 to assassinate Fukushima at a restaurant, but the Kisugi kills him first before being killed herself. Meanwhile, the US and Japan plan to hold a crisis meeting about the missile attack, but the former has already decided not to assist them. The killer7 are tasked with taking out Jean de Paul, an assassin for the IEC working under orders to murder the meeting&#039;s attendees. After his death, Jean de Paul&#039;s ghost reveals to the killer7 that Kenjiro &amp;quot;Matsuken&amp;quot; Matsuoka, a young UN Party leader possessed by Kun Lan, is in possession of the Yakumo. The crisis meeting takes place over a game of Mahjong that ends when all attendees shoot each other to death. Consequently, the nation of Japan is obliterated by the missiles and subsequently colonized by the IEC.&lt;br /&gt;
&lt;br /&gt;
One year later, cult leader Andrei Ulmeyda bombs a concert venue and challenges Garcian to stop him on live television. He previously worked as a mail clerk who inadertently came across a piece of the Yakumo that he used to create a front for an international pharmaceutical company. After Ulmeyda injects himself with the Heaven Smile virus and kills several US soldiers, the killer7 step in and assassinate him.&lt;br /&gt;
&lt;br /&gt;
A few months later, [[Curtis Blackburn]], Dan Smith&#039;s sadistic former mentor, murders several people at an Immigration Bureau. It turns out that he has been using his government work and a theme park he runs as a front to kidnap children to sell their organs in the black market. After killing one of his adopted orphans, AYAME, the killer7 track Blackburn to his house, where Dan kills him.&lt;br /&gt;
&lt;br /&gt;
After discovering that every new issue of the &amp;quot;Handsome Men&amp;quot; comic book seems to predict future events, the killer7 travel to the Dominican Republic to assassinate Trevor Pearlharbor, the comic&#039;s artist, under the belief that he has somehow brought his fictional characters to life. However, Pearlarhbor is betrayed and killed by The Handsome Men, who are actually revealed to be a group of cosplaying hackers disgruntled by the internet ban. They are defeated by the killer7 in Times Square.&lt;br /&gt;
&lt;br /&gt;
As the United States elections draw near, Matsuken, who leads the 10 million UN Party members living in the US, murders Hiro Kasai, a Liberal Party leader, by making him jump off a roof. The US Government is concerned that, if they converge on a single state, the UN members might be able to win a seat in the US Senate. Meanwhile, Garcian enters Harman&#039;s room to find him and Kun Lan playing chess and conversing casually. After noticing Garcian, they begin to laugh maniacally. Mills is assassinated at his next briefing with Garcian, with the latter sent to investigate Coburn Elementary School in Seattle, Washington, which he discovers, through a series of tapes at the school, is a front for the UN Party to train children to become assassins, and for Japan to manipulate the results of the US presidential elections. At the school&#039;s gymnasium, the killer7 confront Matsuken but are all incapacitated by a group of invincible Smiles made of darkness; only Garcian remains. He travels to the Union Hotel, where he witnesses visions of the other Smith Syndicate members being killed in their rooms and realizes the truth: his true identity is Emir Parkreiner and the one responsible for killing the killer7 at the hotel 50 years before. Garcian reaches the roof where he sees a vision of his younger self and shoots its third eye, causing it to close and prompting the vision to shoot itself. Shocked by this revelation, Garcian exclaims that it&#039;s &amp;quot;wasn&#039;t him&amp;quot; and that it was &amp;quot;all a misunderstanding&amp;quot; before opening his silver briefcase to reveal the arsenal of all the killer7 personae. He looks down in despair.&lt;br /&gt;
&lt;br /&gt;
Three years later, Garcian, now awake and living as Emir Parkreiner, arrives at Hashima Island to destroy the last Heaven Smile. Deep underground, he encounters Matsuken, who gives Emir and The Player a choice: let him live, which would allow Japan to mount a counterattack against the United States; or kill him, which would lead the US to discover Japan&#039;s secret role in their elections and result in the total annihilation of Japan. Regardless of the player&#039;s choice, Garcian finds the last Heaven Smile: Iwazaru, one of the &#039;Remnant Psyches&#039; that has been assisting the killer7 all along, and shoots him to reveal his true identity as Kun Lan.&lt;br /&gt;
&lt;br /&gt;
Approximately one hundred years later, Harman and Kun Lan are seen battling in Shanghai, revealed as immortal, interdependent beings whose battle will continue forever. Kun Lan, laughing maniacally, declares that the world won&#039;t change, that &amp;quot;all it does is turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;killer7&#039;&#039; was one of the titles in the Capcom 5, a planned set of five Capcom releases as Gamecube exclusives, overseen by Resident Evil producer [[Shinji Mikami]]. Killer7 was the last game to release out of the set, on June 9th, 2005. A censored release for the Playstation 2 was also released due to the struggling sales of the Capcom 5. &lt;br /&gt;
===Targets===&lt;br /&gt;
* [[00: Angel]]&lt;br /&gt;
* [[01: Sunset]]&lt;br /&gt;
* [[02: Cloudman]]&lt;br /&gt;
* [[03: Encounter]]&lt;br /&gt;
* [[04: Alter Ego]]&lt;br /&gt;
* [[05: Smile]]&lt;br /&gt;
* [[06: Lion]]&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dwight Schultz – [[Harman Smith]]&lt;br /&gt;
* Greg Eagles – [[Garcian Smith]]&lt;br /&gt;
* Michael Gough – [[Dan Smith]]&lt;br /&gt;
* Tara Strong – [[KAEDE Smith]]&lt;br /&gt;
* Jun Hee Lee – [[Con Smith]]&lt;br /&gt;
* Miguel Cabellero – [[MASK de Smith]]&lt;br /&gt;
* Benito Martinez – [[Coyote Smith]]&lt;br /&gt;
* Heidi Anderson – [[Samantha Sitbon]]&lt;br /&gt;
* Bart Flynn – [[Christopher Mills]]&lt;br /&gt;
* Joe Lala – [[Kun Lan]]&lt;br /&gt;
* Steve Blum – Kenjiro Matsuoka, Benjamin Keane, and Trevor Pearlharbor &lt;br /&gt;
* Jack Angel - Narrator &lt;br /&gt;
* Jim Ward - Toru Fukushima&lt;br /&gt;
* Robin Atkin Downes - [[Hiro Kasai]] &lt;br /&gt;
* James Horan - Jean DePaul &lt;br /&gt;
* Alastair Duncan - Curtis Blackburn&lt;br /&gt;
* Masayo Hosono - [[AYAME Blackburn]] &lt;br /&gt;
* Cam Clarke - Andrei Ulmeyda&lt;br /&gt;
* Debi Derryberry - [[LOVE Wilcox]]&lt;br /&gt;
* Bart Flynn - Christopher Mills &lt;br /&gt;
* Jennifer Hale - [[Linda Vermillion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Further works===&lt;br /&gt;
Two works connected to &#039;&#039;killer7&#039;&#039; were released shortly after the game was released: a companion book called &#039;&#039;[[Hand in killer7]]&#039;&#039;, which contained numerous plot details that go beyond what is seen in-game, as well as developer interviews and various other bits of content, and &#039;&#039;[[killer is dead]]&#039;&#039;, a serial novel published in a magazine that stars cut character [[Shigeki Birkin]]. &#039;&#039;killer is dead&#039;&#039;&#039;s final chapter was never written, but the character&#039;s story did get a continuation of sorts in &#039;&#039;[[Travis Strikes Again: No More Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Suda has gone back and forth on whether he would want to develop a direct sequel to &#039;&#039;killer7&#039;&#039;. However, he has expressed interest in making a &amp;quot;complete edition&amp;quot; of &#039;&#039;killer7&#039;&#039; in which various scenes that were cut at the storyboarding stage would be developed and put back into the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:killer7|*]][[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Middleman</name></author>
	</entry>
	<entry>
		<id>https://killthepastwiki.com/index.php?title=Flower,_Sun,_and_Rain&amp;diff=2854</id>
		<title>Flower, Sun, and Rain</title>
		<link rel="alternate" type="text/html" href="https://killthepastwiki.com/index.php?title=Flower,_Sun,_and_Rain&amp;diff=2854"/>
		<updated>2026-07-22T13:30:23Z</updated>

		<summary type="html">&lt;p&gt;Middleman: Expanded introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title=Flower, Sun, and Rain&lt;br /&gt;
|image=[[File:fsr_ps2.jpg|300px]]&lt;br /&gt;
|developer=[[Grasshopper Manufacture]]&amp;lt;br&amp;gt;h.a.n.d. (DS)&lt;br /&gt;
|publisher=Victor Interactive Software&amp;lt;br&amp;gt;Marvelous Entertainment (DS)&amp;lt;br&amp;gt;Rising Star Games (DS, EU)&lt;br /&gt;
|director=[[Goichi Suda]]&lt;br /&gt;
|writer=Goichi Suda&amp;lt;br&amp;gt;Masahi Ooka&amp;lt;br&amp;gt;Sako Kato&lt;br /&gt;
|producer=Masato Mizushima&lt;br /&gt;
|artist=[[Takashi Miyamoto]]&lt;br /&gt;
|composer=[[Masafumi Takada]]&amp;lt;br&amp;gt;Shingo Yasumoto&lt;br /&gt;
|engine=&lt;br /&gt;
|platform=PlayStation 2&amp;lt;br&amp;gt;Nintendo DS&lt;br /&gt;
|released=&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; May 2, 2001&amp;lt;br&amp;gt;&#039;&#039;&#039;DS&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; March 6, 2008&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;EU&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; November 14, 2008&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;US&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; January 15, 2009&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;AU&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; June 16, 2009&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|ratings=CERO: A&amp;lt;br&amp;gt;ESRB: T&amp;lt;br&amp;gt;PEGI: 12&lt;br /&gt;
}}{{Italic title}}&#039;&#039;&#039;&#039;&#039;Flower, Sun, and Rain&#039;&#039;&#039;&#039;&#039; (Japanese: 花と太陽と雨と, Hepburn: &#039;&#039;Hana to Taiyō to Ame to&#039;&#039;) is an adventure game developed by [[Grasshopper Manufacture]] and published by Victor Interactive Software for the PlayStation 2 in May 2001. Written, directed and designed by [[Goichi Suda]], it is the second main installment in the &#039;&#039;[[Kill the Past]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Originally released exclusively in Japan, the game was remade for the Nintendo DS by h.a.n.d. under supervision by Grasshopper. The remake, which adds the subtitle &#039;&#039;&amp;quot;Murder and Mystery in Paradise&amp;quot;&#039;&#039; (Japanese: 終わらない楽園, Hepburn: &#039;&#039;Owaranai Rakuen&#039;&#039;; lit: &amp;quot;Endless Paradise&amp;quot;) was published by Rising Star Games in Europe in 2008 and by Marvelous Entertainment in Japan and North America in 2008 and 2009 respectively. As of 2026, the original PlayStation 2 version remains exclusive to Japan.&lt;br /&gt;
&lt;br /&gt;
The game is set on the secluded Micronesian island of Lospass and follows [[Sumio Mondo]], a &amp;quot;searcher by trade&amp;quot; whose profession involves locating lost objects on behalf of clients by using a mysterious silver briefcase. After being contracted to stop a terorrist bombing, Mondo finds himself trapped in a time loop that repeatedly sends him to the morning of the disaster, during which he gets constantly distracted by the banal requests and minor incoveniences of the eccentric locals and strange guests of the titular hotel: Flower, Sun, and Rain.&lt;br /&gt;
&lt;br /&gt;
Although not advertised as a sequel to &#039;&#039;[[The Silver Case]], Flower, Sun, and Rain&#039;&#039; makes a few references to its predecessor and, ultimately, reveals itself to be a continuation of the game&#039;s events. Unlike its predecessor, &#039;&#039;Flower, Sun, and Rain&#039;&#039; features fully-explorable 3D environments.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Flower, Sun, and Rain&#039;&#039; is a 3D adventure game in which the player controls their character in open environments, talks to characters and examines objects. Although the player can generally move anywhere within a given map, the plot progression is highly linear and there is usually only one thing they must examine to move on, and areas unnecessary for the current chapter cannot be entered. The majority of interaction comes in the form of puzzles that protagonist [[Sumio Mondo]] must solve using his computer-briefcase [[Catherine]]. Catherine can be plugged in to various objects or even characters; upon successfully doing so, the player must enter a numerical code. Entering the correct code will solve the puzzle and allow the plot to move forward.&lt;br /&gt;
&lt;br /&gt;
The majority of these puzzles are solved by locating the code within an in-game guidebook known as &#039;&#039;[[The Lospass]]&#039;&#039; which is issued to Mondo early in the game. Generally, the code is in the form of a number tangentially or directly related to the object Catherine is being jacked into. Hints as to what page they should look for can, and sometimes must, be found by talking to characters in the environment. There are also certain instances in the game in which you do not play as Sumio Mondo, or when Mondo does not have access to Catherine; at these times, there are no numeric puzzles to solve as Catherine is not present.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Requests===&lt;br /&gt;
* [[Request 00: Welcome to the &amp;quot;Flower,Sun,and Rain&amp;quot;]]&lt;br /&gt;
* [[Request 01: Gymnopédie#1]]&lt;br /&gt;
* [[Request 02: Air in G]]&lt;br /&gt;
* [[Request 03: &amp;quot;From the New World&amp;quot; Symphony No.9 in E minor,Op.95]]&lt;br /&gt;
* [[Request 04: &#039;S Wonderful]]&lt;br /&gt;
* [[Request 05: The Entertainer]]&lt;br /&gt;
* [[Request 06: Air in G]]&lt;br /&gt;
* [[Request 07: Children&#039;s corner]]&lt;br /&gt;
* [[Request 08: Ave Maria]]&lt;br /&gt;
* [[Request 09: Rhapsody in Blue]]&lt;br /&gt;
* [[Request 10: I Love You, Porgy]]&lt;br /&gt;
* [[Request 11: Clair de Lune]]&lt;br /&gt;
* [[Request 12: I Got Rhythm]]&lt;br /&gt;
* [[Request 13: La fille aux cheveux de lin]]&lt;br /&gt;
* [[Request 14: Träumerei]]&lt;br /&gt;
* [[Request 15: L&#039;Après-Midi d&#039;un Faune]]&lt;br /&gt;
* [[Request 16: Pavane pour une infante défunte]]&lt;br /&gt;
* [[Request 17: Kill the Past]]&lt;br /&gt;
* [[Request 18: An American in Paris]]&lt;br /&gt;
===Summary===&lt;br /&gt;
The game opens with its protagonist, Sumio Mondo, having arrived on [[Lospass Island]]. Mondo explains to the player that he is a &amp;quot;searcher&amp;quot; who has the ability to find almost anything with the help of his computer-briefcase, Catherine. His mission on Lospass Island is only his next in a long line, but at the onset, he is not aware of the details of his assignment. Over the course of the opening chapter of the game, Mondo makes his way to the Hotel [[Flower, Sun, and Rain (hotel)|Flower, Sun, and Rain]], where he will be staying over the course of his time on the island, and meets his client, the hotel manager [[Edo Macalister]].&lt;br /&gt;
&lt;br /&gt;
Edo explains Mondo&#039;s mission to him: a terrorist is targeting the island, and has placed their bomb on a plane leaving from [[Lospass Airport]]. Sumio&#039;s job is to find the bomb before the plane takes off so it can be removed. However, he is also warned that Lospass Island is home to a &amp;quot;crazy magnetic field&amp;quot; that causes a &amp;quot;certain instance of time&amp;quot; to repeat eternally. Mondo finds himself confused by this idea, but agrees to do his best to find the bomb.&lt;br /&gt;
&lt;br /&gt;
However, on his first day of searching, he finds himself sidetracked by a mischievous spirit that his trapped him in a room called the [[Sealed Space]]. By the time he manages to deal with the issue, he sees the plane fly through the sky and explode; he was too late. Soon after, though, Mondo wakes up on his first day once again and is instructed to reach the airport to find the bomb as soon as he can. Mondo finds himself seemingly repeating the same day over and over, each day making it a little bit closer to the airport, but always having to deal with other problems that prevent him from ever reaching it in time.&lt;br /&gt;
&lt;br /&gt;
Parallel to this are small vignettes starring a young girl who is also staying in the hotel, [[Toriko Kusabi]], attempting to catch up to her runaway pet alligator, [[Christina]].&lt;br /&gt;
===Connection to &#039;&#039;[[The Silver Case]]&#039;&#039;===&lt;br /&gt;
Although not advertised as such, &#039;&#039;Flower, Sun, and Rain&#039;&#039; actually takes place in the same world as &#039;&#039;The Silver Case&#039;&#039; (informally known as &amp;quot;[[Kill the Past]]&amp;quot;). While signs of this can be spotted from the very beginning - familiar names like &amp;quot;Sumio&amp;quot;, &amp;quot;Kusabi&amp;quot;, etc. - attention is not called to these connections, leaving players who have not played &#039;&#039;The Silver Case&#039;&#039; unlikely to notice.&lt;br /&gt;
&lt;br /&gt;
More concrete connections can be found in &#039;&#039;The Lospass&#039;&#039;, a guidebook provided to Mondo and the player by Edo Macalister. &#039;&#039;The Lospass&#039;&#039; explicitly mentions [[Ward 24]] and [[Sayaka Baian]], in contexts that match up with their appearances in &#039;&#039;The Silver Case&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The connections become more and more apparent the longer one goes into the game. By the halfway point and onwards, there are several explicit references in the main story, and knowledge of the events of &#039;&#039;The Silver Case&#039;&#039; becomes necessary to follow the plot. The conclusion of the game directly ties into &#039;&#039;The Silver Case&#039;&#039; and establishes &#039;&#039;Flower, Sun, and Rain&#039;&#039; as a sequel.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Flower, Sun, and Rain&#039;&#039; began development after the release of &#039;&#039;The Silver Case&#039;&#039;. As a reaction to the dark, depressing setting of &#039;&#039;The Silver Case&#039;&#039;, &#039;&#039;Flower, Sun, and Rain&#039;&#039; was given a light-hearted tone and took place in a bright, tropical setting, becoming a sort of opposite of &#039;&#039;The Silver Case&#039;&#039;. The numeric puzzles were designed to add thematic consistency to the work and resonate with Mondo&#039;s character, as opposed to the puzzles of &#039;&#039;The Silver Case&#039;&#039; which all used different systems. Most staff members from &#039;&#039;The Silver Case&#039;&#039; returned to work on &#039;&#039;Flower, Sun, and Rain&#039;&#039;. A Japanese DVD of &amp;quot;Anata no Tameni&amp;quot;, the game&#039;s intro song, features early computer graphic mockups of characters and areas with a completely different style. The idea to reuse characters in very different ways was inspired by manga artist Osamu Tezuka, who used a technique known as his &amp;quot;Star System&amp;quot; to cast the same characters as different roles in different works. Despite this, &#039;&#039;Flower, Sun, and Rain&#039;&#039;&#039;s returning characters from other works are the same characters in-universe. &lt;br /&gt;
&lt;br /&gt;
The game&#039;s intro was filmed in Saipan, the capital of the Northern Mariana Islands, with a production team with as little as 10 tasked with creating the video. According to Goichi Suda, the videographers did not seem to hold games as a medium in a high regard, resulting in a poor experience on sight. &lt;br /&gt;
&lt;br /&gt;
Along with the game, a companion book known as the &#039;&#039;[[Flower, Sun, and Rain Official Fan Book]]&#039;&#039; was released. This book contained a replica of the in-game book &#039;&#039;The Lospass&#039;&#039;, as well as walkthroughs, character profiles, art and comments on the story.&lt;br /&gt;
===&#039;&#039;Murder and Mystery in Paradise&#039;&#039;===&lt;br /&gt;
The 2008 DS port, &#039;&#039;Murder and Mystery in Paradise&#039;&#039;, was developed based on Suda&#039;s desire to see his pre-&#039;&#039;[[killer7]]&#039;&#039; games released overseas. Suda and Grasshopper were not directly involved with the porting process, however. Due to the limitations of the DS, the graphical quality had to be lowered drastically to release it on the system, and a new version of the soundtrack had to be created. The game was not popular in the west due to these issues, as well as the fact that the plot relied on knowledge of &#039;&#039;The Silver Case&#039;&#039;, which would not be translated for several more years.&lt;br /&gt;
&lt;br /&gt;
Some extra features were added to the DS port, such as the ability to open Catherine at any point of the game instead of only when a puzzle presents itself. Catherine&#039;s menu was also given new features such as a notepad and a &amp;quot;Goods&amp;quot; menu, which allows the player to peruse character and jack-in target profiles (the former being the same as those in the &#039;&#039;Official Fan Book&#039;&#039;). A number of optional puzzles, known as [[Lost and Found]], were added to the game. Jack-in targets for these were hidden around most chapters, and a memo found at the beginning of each chapter gave the puzzles required to solve each input. Solving a Lost and Found puzzle rewarded you with its corresponding item, available to view in the Goods menu. An X Search System was added to the game allowing the player to more easily locate these items. Unlocking large amounts of items (among other feats) rewards the player with costumes for Sumio Mondo that can be worn using the closet in his room.&lt;br /&gt;
&lt;br /&gt;
The scripts between the initial European release and the US release of the DS version are slightly different. In most cases, this is just grammar and terminology changes, i.e. changing &amp;quot;lorry&amp;quot; to &amp;quot;truck&amp;quot;, or changing the spelling of characters&#039; names to alternate romanizations. In one case late in the game, an explicit mention of a character being gay was altered to be more ambiguous (&amp;quot;batting for the other team&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Further re-release===&lt;br /&gt;
It was announced at [[Hopper&#039;s]] 5 that &#039;&#039;Flower, Sun, and Rain&#039;&#039;, along with &#039;&#039;killer7&#039;&#039;, would receive ports or remasters at some point in the future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Flower, Sun, and Rain|*]][[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Middleman</name></author>
	</entry>
	<entry>
		<id>https://killthepastwiki.com/index.php?title=The_Silver_Case&amp;diff=2853</id>
		<title>The Silver Case</title>
		<link rel="alternate" type="text/html" href="https://killthepastwiki.com/index.php?title=The_Silver_Case&amp;diff=2853"/>
		<updated>2026-07-22T12:05:32Z</updated>

		<summary type="html">&lt;p&gt;Middleman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title=The Silver Case&lt;br /&gt;
|image=[[File:TSC box.jpg|300px]]&lt;br /&gt;
|developer=[[Grasshopper Manufacture]]&amp;lt;br&amp;gt;[[Active Gaming Media]] (HD)&lt;br /&gt;
|publisher=ASCII Corporation&amp;lt;br&amp;gt;Nippon Ichi Software (PS4)&lt;br /&gt;
|director=[[Goichi Suda]]&lt;br /&gt;
|writer=Goichi Suda (Transmitter)&amp;lt;br&amp;gt;[[Masahi Ooka]] (Placebo)&amp;lt;br&amp;gt;Sako Kato (Placebo)&lt;br /&gt;
|producer=Hiroyuki Tamura&lt;br /&gt;
|artist=[[Takashi Miyamoto]] (Transmitter)&amp;lt;br&amp;gt;[[Masateru Ikeda]] (Placebo)&lt;br /&gt;
|composer=[[Masafumi Takada]]&lt;br /&gt;
|engine=[[Film Window]]&lt;br /&gt;
|platform=PlayStation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Nintendo Switch&lt;br /&gt;
|released=&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; October 7, 1999&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation Network&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; December 10, 2008&amp;lt;br&amp;gt;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; October 7, 2016&amp;lt;br&amp;gt;&#039;&#039;&#039;PS4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;US&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; April 18, 2017&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;EU&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; April 21, 2017&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; March 15, 2018 (&#039;&#039;[[The Silver 2425]]&#039;&#039;)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; February 18, 2021&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 6, 2021&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|ratings=CERO: D&amp;lt;br&amp;gt;ESRB: M&amp;lt;br&amp;gt;PEGI: 16&lt;br /&gt;
}}{{Italic title}}&#039;&#039;&#039;&#039;&#039;The Silver Case&#039;&#039;&#039;&#039;&#039; (シルバー事件, Hepburn: &#039;&#039;Shirubā Jiken&#039;&#039;; lit: &amp;quot;Silver Incident&amp;quot;) is a mystery adventure game developed by [[Grasshopper Manufacture]] and published by the ASCII Corporation for the Sony PlayStation in October 1999. It was directed and designed by [[Goichi Suda]] and was Grasshopper Manufacture&#039;s debut title. Originally released exclusively in Japan, a high-definition remake of The Silver Case released worldwide for Windows and MacOS in 2016 which itself was ported to PlayStation 4 in 2017, and Nintendo Switch in 2021.&lt;br /&gt;
&lt;br /&gt;
The story, co-written by Suda, [[Masahi Ooka]] and Sako Kato, is set in an alternate Japan in the year 1999 and follows two parallel storylines investigating a series of bizarre murders seemingly linked to a legendary serial killer responsible for a shocking incident twenty years before. Through the perspectives of the Heinous Crimes Unit&#039;s newly appointed detective [[Akira]] and freelance journalist [[Tokio Morishima]], &#039;&#039;The Silver Case&#039;&#039; explores themes of identity, freedom of thought, social engineering, the early internet, access to information, and the nature of criminality.&lt;br /&gt;
&lt;br /&gt;
Combining visual novel-style storytelling with point-and-click adventure gameplay, &#039;&#039;The Silver Case&#039;&#039; employs a distinctive visual presentation dubbed [[Film Window]], in which multiple overlapping &#039;windows&#039; display dialogue, locations, characters, animations (both 2D and 3D), and live-action footage simultaneously. The game&#039;s unconventional and surreal narrative, experimental presentation, and complex themes have led it to be regarded as one of Grasshopper Manufacture&#039;s defining titles and a seminal work for Suda.&lt;br /&gt;
&lt;br /&gt;
The game was followed by &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039; in 2001, a largely standalone story that nevertheless expands on the universe and concepts introduced in &#039;&#039;The Silver Case&#039;&#039;. A direct sequel, &#039;&#039;[[The 25th Ward: The Silver Case]]&#039;&#039;, was released episodically between 2005 and 2007, exclusively for Japanese mobile phones; it also received an HD remake in 2018. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039; is a text-heavy adventure game light on interaction, often described as a visual novel. Most of the game consists of the story being relayed to the player through a variety of different kinds of art and text, portrayed through the game&#039;s unique engine known as [[Film Window]]. In this engine, various &amp;quot;windows&amp;quot; containing media - such as illustrations, character portraits, dialogue or 3D environments - appear and move around over a simplistic animated background. Cutscenes also appear in these windows, as well as in full-screen sequences, using various styles, such as 3D CGI, 2D animation or live-action film.&lt;br /&gt;
&lt;br /&gt;
When the player is given control of their player character, they rely on a wheel-like menu to toggle &#039;&#039;&#039;m&#039;&#039;&#039;ovement, review their items (known as &amp;quot;&#039;&#039;&#039;i&#039;&#039;&#039;mplements&amp;quot;), interact with characters or &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;ontact Points&amp;quot;, and &#039;&#039;&#039;s&#039;&#039;&#039;ave their progress. Contact Points represent any interactive element in the game field, such as characters to talk to, implements to pick up, or puzzles to solve. While the first of the game&#039;s storylines, Transmitter, features several unique interactive environments per chapter, the other storyline, Placebo, confines all interactive segments to within its protagonist&#039;s room or car, but has the addition of an interactive e-mail reading interface on said protagonist&#039;s computer.&lt;br /&gt;
&lt;br /&gt;
When controlling their player character, the player is limited to moving on rails. The exact paths the player is able to travel on are usually identified by a trail of floating wireframe shapes, triangular (&amp;quot;triangle marks&amp;quot;) and sun-shaped (&amp;quot;sun marks&amp;quot;). When the player is facing one of these markers, its color will turn red, signifying that this is the position the character will move to, should the player usher him forward. Otherwise, surrounding triangle marks the player is not directly facing will be green and surrounding sun marks the player is not directly facing will be yellow. Sun marks represent either Contact Points or the triggering of an event of some sort, while triangle marks are merely places to move to.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Cases and Reports===&lt;br /&gt;
* [[Transmitter]]&lt;br /&gt;
** [[Case 0 Lunatics|case#0:lunatics]]&lt;br /&gt;
** [[Case 1 Decoyman|case#1:decoyman]]&lt;br /&gt;
** [[Case 2 Spectrum|case#2:spectrum]]&lt;br /&gt;
** [[Case 3 Parade|case#3:parade]]&lt;br /&gt;
** [[Case 4 Kamuidrome|case#4:kamuidrome]]&lt;br /&gt;
** [[Case 5 Lifecut|case#5:lifecut]]&lt;br /&gt;
** [[Case ! Danwa|case#!:danwa]]&lt;br /&gt;
** [[Case 25 Whiteout prologue|case#25:whiteout prologue]] (2017 update only)&lt;br /&gt;
* [[Placebo]]&lt;br /&gt;
** [[Report 1 Yume|report*1:YUME]]&lt;br /&gt;
** [[Report 2 Hana|report*2:HANA]]&lt;br /&gt;
** [[Report 3 Tsuki|report*3:TSUKI]]&lt;br /&gt;
** [[Report 4 Ai|report*4:AI]]&lt;br /&gt;
** [[Report 5 Hikari|report*5:HIKARI]]&lt;br /&gt;
** [[Report 6 Yami|report*6:YAMI]] (2017 update only)&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039; follows the events surrounding the apparent resurrection of serial killer [[Kamui Uehara]] in a special Kanto ward known as [[Ward 24]]. Ward 24 is a densely populated municipality patrolled by its law enforcement agency, the [[Administrative Inspection Office]]. Kamui Uehara was an infamous killer from its past who was arrested in an incident known as [[The Silver Case (event)|the Silver Case]], which has since become shrouded in myth. At the beginning of &#039;&#039;The Silver Case&#039;&#039;, various signs appear that Kamui will soon return, and the events of the game show how this affects the culture of the people living within the Ward.&lt;br /&gt;
&lt;br /&gt;
The A-side of the story, the Transmitter cases, revolve around the [[Heinous Crimes Unit]], a division of the AI Office. The HC Unit specializes in taking down criminals who spread &amp;quot;transmittable crime&amp;quot;, and operates under unorthodox methods. The protagonist of Transmitter, [[Akira]], is a member of fellow AI Office division [[Republic]], which is decimated in an operation to capture the newly awakened Kamui. Akira finds himself picked up and hired by the HC Unit, assisting them in various investigations, some of which have to do with Kamui, others that are mostly unrelated. Over the course of the story, the cases bring to light secrets about the members of the Unit, Kamui, and Ward 24 itself.&lt;br /&gt;
&lt;br /&gt;
The B-side of the story, the Placebo reports, follow the daily life of freelance journalist [[Tokio Morishima]]. Tokio lives in the [[Typhoon]] apartment complex with his turtle, [[Red]]. He receives an assignment from his old boss, [[S. Inohana]], to report on Kamui, and begins tracking the HC Unit&#039;s investigations. In the course of doing so, he has a traumatic experience, and begins to look into his own life and past as well. He also contends with a mysterious online stalker known as &amp;quot;The Bat&amp;quot;, and as the story goes on, his personal problems become more and more prominent.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
During the development of &#039;&#039;The Silver Case&#039;&#039;, the newly established Grasshopper Manufacture was severely restrained with finances, and commanded only four employees. &amp;quot;We didn&#039;t have enough manpower to make a lot of materials, so we were stuck for a period of time,&amp;quot; Suda explained during a speech at the GO3 Electronic Entertainment Expo 2007. The company&#039;s obvious limitations led Grasshopper to develop the Film Window engine, in which the world could be represented through individual elements rather than as a whole. Suda iterated, &amp;quot;By adopting this new method, we could keep going&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039;&#039;s focus on crime was inspired by an incident called the [https://en.wikipedia.org/wiki/Kobe_child_murders Kobe child murders] that had occurred during the development of Suda&#039;s previous game, &#039;&#039;[[Moonlight Syndrome]]&#039;&#039;. The Kobe child murders shocked the nation of Japan due to the young age of the teenage perpetrator. This event caused Suda to begin thinking about the nature of crime, and how the handling of it should be regulated, especially due to government regulations of media following the child murders affected what Suda was and wasn&#039;t able to portray in &#039;&#039;Moonlight Syndrome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On November 4, almost a month after the game&#039;s release, the novel &#039;&#039;[[Case 4.5 Face|Case #4.5: Face]]&#039;&#039;, taking place between two of the game&#039;s chapters and starring [[Sakura Natsume]], was released.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039; became the foundational element for the majority of Grasshopper&#039;s games going forward, although it was itself built on the foundation of &#039;&#039;Moonlight Syndrome&#039;&#039;. Many themes featured in the two games, such as crime, terrorism, assassins, and the episodic dual-story structure became hallmarks of Suda&#039;s and Grasshopper&#039;s works. In particular, it solidified the world and series known as &amp;quot;[[Kill the Past]]&amp;quot;, leading to direct sequels &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039; and &#039;&#039;[[The 25th Ward: The Silver Case]]&#039;&#039;. Although their timelines are incompatible, &#039;&#039;[[killer7]]&#039;&#039; parallels &#039;&#039;The Silver Case&#039;&#039; heavily in story and structure; both share a backstory centering around a teenage serial killer, a late-game expedition into a conspiratorial education center where said killer was raised, and many other elements besides, both overt and subtle.&lt;br /&gt;
&lt;br /&gt;
===Remaster===&lt;br /&gt;
Following Grasshopper&#039;s breakthrough in the west with titles such as &#039;&#039;killer7&#039;&#039; and &#039;&#039;[[No More Heroes]]&#039;&#039;, Suda became interested in re-releasing his older games with translations. Plans were put into place to release &#039;&#039;The Silver Case&#039;&#039;, &#039;&#039;Flower, Sun, and Rain&#039;&#039; and &#039;&#039;The 25th Ward&#039;&#039; on the Nintendo DS. While &#039;&#039;Flower, Sun, and Rain&#039;&#039; was successfully ported and translated in 2008, the other two games (planned to be released together on a single cartridge) were not. Although the porting work was complete in-studio, Suda was dissatisfied with the results, and wanted to remaster the game rather than just port it.&lt;br /&gt;
&lt;br /&gt;
Suda held on to these plans for several years, but was unable to find a studio and publisher for the project. This changed in 2016, when Active Gaming Media took the job. Their remastered HD version was announced for PC through a site called believeintheinternet.com in April, which is now defunct; this site consisted of triangular shards spelling out the name of the game in English, in the same style as the original Japanese logo. On May 6, the official site, [http://www.thesilvercase.com thesilvercase.com] launched. In September, another teaser website, [http://kamuinet.com kamuinet.com] was launched, a recreation of the [[KamuiNet]] website seen in the game.&lt;br /&gt;
&lt;br /&gt;
The remastered version was designed to be very faithful to the original, conscious of the fact that English-speaking audiences would be experiencing the game for the first time. The 3D environments were redone in HD, under guidance from Suda. For 2D artwork and cutscenes, the original assets were used, with the exception of the art cuts from the chapter &amp;quot;parade&amp;quot;, which had been redrawn by Takashi Miyamoto in his art style years earlier for the DS version. The remaster released on October 7, seventeen years to the day after the original game. A deluxe edition package, which is available both digitally and in a Limited Run physical release, includes [[01 STRUCTURE|the soundtrack]], [[16 art book|an artbook]] and [[Pre-Lunatics|a short manga]] as extras. A bonus scenario, [[placebo prequel]], was also posted online on Twitter.&lt;br /&gt;
&lt;br /&gt;
===2017 update===&lt;br /&gt;
[[File:silverps4.jpg|200px|thumb|Boxart for the PS4 version.]]&lt;br /&gt;
After the release of &#039;&#039;The Silver Case&#039;&#039;&#039;s remaster, it was announced that it would receive a release on the PlayStation 4 on April 18, 2017. Later on, Suda and Ooka announced that this version would include two new epilogue chapters, which would also be released on the PC version as an update. These new chapters are &amp;lt;nowiki&amp;gt;*6&amp;lt;/nowiki&amp;gt; YAMI, a story taking place prior to &#039;&#039;Flower, Sun, and Rain&#039;&#039;, and &amp;lt;nowiki&amp;gt;#25&amp;lt;/nowiki&amp;gt; whiteout prologue, a short preview of &#039;&#039;The 25th Ward&#039;&#039;. These chapters, among most other PS4 version changes, were added into the PC version on May 29.&lt;br /&gt;
&lt;br /&gt;
Other changes in this version included previously-advertised Akira Yamaoka remix tracks, as well as additional remix tracks by Erika Ito, and new art and video for the Sayaka Baian segment of the game. Both of these changes can be reverted in the options menu. The credits were also slightly changed on the PS4 version to account for porting and other additions, but this change did not appear in the PC update.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Silver Case|*]][[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Middleman</name></author>
	</entry>
	<entry>
		<id>https://killthepastwiki.com/index.php?title=The_Silver_Case&amp;diff=2852</id>
		<title>The Silver Case</title>
		<link rel="alternate" type="text/html" href="https://killthepastwiki.com/index.php?title=The_Silver_Case&amp;diff=2852"/>
		<updated>2026-07-22T12:05:02Z</updated>

		<summary type="html">&lt;p&gt;Middleman: Rewrote and expanded introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title=The Silver Case&lt;br /&gt;
|image=[[File:TSC box.jpg|300px]]&lt;br /&gt;
|developer=[[Grasshopper Manufacture]]&amp;lt;br&amp;gt;[[Active Gaming Media]] (HD)&lt;br /&gt;
|publisher=ASCII Corporation&amp;lt;br&amp;gt;Nippon Ichi Software (PS4)&lt;br /&gt;
|director=[[Goichi Suda]]&lt;br /&gt;
|writer=Goichi Suda (Transmitter)&amp;lt;br&amp;gt;[[Masahi Ooka]] (Placebo)&amp;lt;br&amp;gt;Sako Kato (Placebo)&lt;br /&gt;
|producer=Hiroyuki Tamura&lt;br /&gt;
|artist=[[Takashi Miyamoto]] (Transmitter)&amp;lt;br&amp;gt;[[Masateru Ikeda]] (Placebo)&lt;br /&gt;
|composer=[[Masafumi Takada]]&lt;br /&gt;
|engine=[[Film Window]]&lt;br /&gt;
|platform=PlayStation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Nintendo Switch&lt;br /&gt;
|released=&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; October 7, 1999&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation Network&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; December 10, 2008&amp;lt;br&amp;gt;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; October 7, 2016&amp;lt;br&amp;gt;&#039;&#039;&#039;PS4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;US&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; April 18, 2017&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;EU&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; April 21, 2017&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; March 15, 2018 (&#039;&#039;[[The Silver 2425]]&#039;&#039;)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; February 18, 2021&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;WW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; July 6, 2021&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|ratings=CERO: D&amp;lt;br&amp;gt;ESRB: M&amp;lt;br&amp;gt;PEGI: 16&lt;br /&gt;
}}{{Italic title}}&#039;&#039;&#039;&#039;&#039;The Silver Case&#039;&#039;&#039;&#039;&#039; (シルバー事件,, Hepburn: &#039;&#039;Shirubā Jiken&#039;&#039;; lit: &amp;quot;Silver Incident&amp;quot;) is a mystery adventure game developed by [[Grasshopper Manufacture]] and published by the ASCII Corporation for the Sony PlayStation in October 1999. It was directed and designed by [[Goichi Suda]] and was Grasshopper Manufacture&#039;s debut title. Originally released exclusively in Japan, a high-definition remake of The Silver Case released worldwide for Windows and MacOS in 2016 which itself was ported to PlayStation 4 in 2017, and Nintendo Switch in 2021.&lt;br /&gt;
&lt;br /&gt;
The story, co-written by Suda, [[Masahi Ooka]] and Sako Kato, is set in an alternate Japan in the year 1999 and follows two parallel storylines investigating a series of bizarre murders seemingly linked to a legendary serial killer responsible for a shocking incident twenty years before. Through the perspectives of the Heinous Crimes Unit&#039;s newly appointed detective [[Akira]] and freelance journalist [[Tokio Morishima]], &#039;&#039;The Silver Case&#039;&#039; explores themes of identity, freedom of thought, social engineering, the early internet, access to information, and the nature of criminality.&lt;br /&gt;
&lt;br /&gt;
Combining visual novel-style storytelling with point-and-click adventure gameplay, &#039;&#039;The Silver Case&#039;&#039; employs a distinctive visual presentation dubbed [[Film Window]], in which multiple overlapping &#039;windows&#039; display dialogue, locations, characters, animations (both 2D and 3D), and live-action footage simultaneously. The game&#039;s unconventional and surreal narrative, experimental presentation, and complex themes have led it to be regarded as one of Grasshopper Manufacture&#039;s defining titles and a seminal work for Suda.&lt;br /&gt;
&lt;br /&gt;
The game was followed by &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039; in 2001, a largely standalone story that nevertheless expands on the universe and concepts introduced in &#039;&#039;The Silver Case&#039;&#039;. A direct sequel, &#039;&#039;[[The 25th Ward: The Silver Case]]&#039;&#039;, was released episodically between 2005 and 2007, exclusively for Japanese mobile phones; it also received an HD remake in 2018. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039; is a text-heavy adventure game light on interaction, often described as a visual novel. Most of the game consists of the story being relayed to the player through a variety of different kinds of art and text, portrayed through the game&#039;s unique engine known as [[Film Window]]. In this engine, various &amp;quot;windows&amp;quot; containing media - such as illustrations, character portraits, dialogue or 3D environments - appear and move around over a simplistic animated background. Cutscenes also appear in these windows, as well as in full-screen sequences, using various styles, such as 3D CGI, 2D animation or live-action film.&lt;br /&gt;
&lt;br /&gt;
When the player is given control of their player character, they rely on a wheel-like menu to toggle &#039;&#039;&#039;m&#039;&#039;&#039;ovement, review their items (known as &amp;quot;&#039;&#039;&#039;i&#039;&#039;&#039;mplements&amp;quot;), interact with characters or &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;ontact Points&amp;quot;, and &#039;&#039;&#039;s&#039;&#039;&#039;ave their progress. Contact Points represent any interactive element in the game field, such as characters to talk to, implements to pick up, or puzzles to solve. While the first of the game&#039;s storylines, Transmitter, features several unique interactive environments per chapter, the other storyline, Placebo, confines all interactive segments to within its protagonist&#039;s room or car, but has the addition of an interactive e-mail reading interface on said protagonist&#039;s computer.&lt;br /&gt;
&lt;br /&gt;
When controlling their player character, the player is limited to moving on rails. The exact paths the player is able to travel on are usually identified by a trail of floating wireframe shapes, triangular (&amp;quot;triangle marks&amp;quot;) and sun-shaped (&amp;quot;sun marks&amp;quot;). When the player is facing one of these markers, its color will turn red, signifying that this is the position the character will move to, should the player usher him forward. Otherwise, surrounding triangle marks the player is not directly facing will be green and surrounding sun marks the player is not directly facing will be yellow. Sun marks represent either Contact Points or the triggering of an event of some sort, while triangle marks are merely places to move to.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Cases and Reports===&lt;br /&gt;
* [[Transmitter]]&lt;br /&gt;
** [[Case 0 Lunatics|case#0:lunatics]]&lt;br /&gt;
** [[Case 1 Decoyman|case#1:decoyman]]&lt;br /&gt;
** [[Case 2 Spectrum|case#2:spectrum]]&lt;br /&gt;
** [[Case 3 Parade|case#3:parade]]&lt;br /&gt;
** [[Case 4 Kamuidrome|case#4:kamuidrome]]&lt;br /&gt;
** [[Case 5 Lifecut|case#5:lifecut]]&lt;br /&gt;
** [[Case ! Danwa|case#!:danwa]]&lt;br /&gt;
** [[Case 25 Whiteout prologue|case#25:whiteout prologue]] (2017 update only)&lt;br /&gt;
* [[Placebo]]&lt;br /&gt;
** [[Report 1 Yume|report*1:YUME]]&lt;br /&gt;
** [[Report 2 Hana|report*2:HANA]]&lt;br /&gt;
** [[Report 3 Tsuki|report*3:TSUKI]]&lt;br /&gt;
** [[Report 4 Ai|report*4:AI]]&lt;br /&gt;
** [[Report 5 Hikari|report*5:HIKARI]]&lt;br /&gt;
** [[Report 6 Yami|report*6:YAMI]] (2017 update only)&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039; follows the events surrounding the apparent resurrection of serial killer [[Kamui Uehara]] in a special Kanto ward known as [[Ward 24]]. Ward 24 is a densely populated municipality patrolled by its law enforcement agency, the [[Administrative Inspection Office]]. Kamui Uehara was an infamous killer from its past who was arrested in an incident known as [[The Silver Case (event)|the Silver Case]], which has since become shrouded in myth. At the beginning of &#039;&#039;The Silver Case&#039;&#039;, various signs appear that Kamui will soon return, and the events of the game show how this affects the culture of the people living within the Ward.&lt;br /&gt;
&lt;br /&gt;
The A-side of the story, the Transmitter cases, revolve around the [[Heinous Crimes Unit]], a division of the AI Office. The HC Unit specializes in taking down criminals who spread &amp;quot;transmittable crime&amp;quot;, and operates under unorthodox methods. The protagonist of Transmitter, [[Akira]], is a member of fellow AI Office division [[Republic]], which is decimated in an operation to capture the newly awakened Kamui. Akira finds himself picked up and hired by the HC Unit, assisting them in various investigations, some of which have to do with Kamui, others that are mostly unrelated. Over the course of the story, the cases bring to light secrets about the members of the Unit, Kamui, and Ward 24 itself.&lt;br /&gt;
&lt;br /&gt;
The B-side of the story, the Placebo reports, follow the daily life of freelance journalist [[Tokio Morishima]]. Tokio lives in the [[Typhoon]] apartment complex with his turtle, [[Red]]. He receives an assignment from his old boss, [[S. Inohana]], to report on Kamui, and begins tracking the HC Unit&#039;s investigations. In the course of doing so, he has a traumatic experience, and begins to look into his own life and past as well. He also contends with a mysterious online stalker known as &amp;quot;The Bat&amp;quot;, and as the story goes on, his personal problems become more and more prominent.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
During the development of &#039;&#039;The Silver Case&#039;&#039;, the newly established Grasshopper Manufacture was severely restrained with finances, and commanded only four employees. &amp;quot;We didn&#039;t have enough manpower to make a lot of materials, so we were stuck for a period of time,&amp;quot; Suda explained during a speech at the GO3 Electronic Entertainment Expo 2007. The company&#039;s obvious limitations led Grasshopper to develop the Film Window engine, in which the world could be represented through individual elements rather than as a whole. Suda iterated, &amp;quot;By adopting this new method, we could keep going&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039;&#039;s focus on crime was inspired by an incident called the [https://en.wikipedia.org/wiki/Kobe_child_murders Kobe child murders] that had occurred during the development of Suda&#039;s previous game, &#039;&#039;[[Moonlight Syndrome]]&#039;&#039;. The Kobe child murders shocked the nation of Japan due to the young age of the teenage perpetrator. This event caused Suda to begin thinking about the nature of crime, and how the handling of it should be regulated, especially due to government regulations of media following the child murders affected what Suda was and wasn&#039;t able to portray in &#039;&#039;Moonlight Syndrome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On November 4, almost a month after the game&#039;s release, the novel &#039;&#039;[[Case 4.5 Face|Case #4.5: Face]]&#039;&#039;, taking place between two of the game&#039;s chapters and starring [[Sakura Natsume]], was released.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
&#039;&#039;The Silver Case&#039;&#039; became the foundational element for the majority of Grasshopper&#039;s games going forward, although it was itself built on the foundation of &#039;&#039;Moonlight Syndrome&#039;&#039;. Many themes featured in the two games, such as crime, terrorism, assassins, and the episodic dual-story structure became hallmarks of Suda&#039;s and Grasshopper&#039;s works. In particular, it solidified the world and series known as &amp;quot;[[Kill the Past]]&amp;quot;, leading to direct sequels &#039;&#039;[[Flower, Sun, and Rain]]&#039;&#039; and &#039;&#039;[[The 25th Ward: The Silver Case]]&#039;&#039;. Although their timelines are incompatible, &#039;&#039;[[killer7]]&#039;&#039; parallels &#039;&#039;The Silver Case&#039;&#039; heavily in story and structure; both share a backstory centering around a teenage serial killer, a late-game expedition into a conspiratorial education center where said killer was raised, and many other elements besides, both overt and subtle.&lt;br /&gt;
&lt;br /&gt;
===Remaster===&lt;br /&gt;
Following Grasshopper&#039;s breakthrough in the west with titles such as &#039;&#039;killer7&#039;&#039; and &#039;&#039;[[No More Heroes]]&#039;&#039;, Suda became interested in re-releasing his older games with translations. Plans were put into place to release &#039;&#039;The Silver Case&#039;&#039;, &#039;&#039;Flower, Sun, and Rain&#039;&#039; and &#039;&#039;The 25th Ward&#039;&#039; on the Nintendo DS. While &#039;&#039;Flower, Sun, and Rain&#039;&#039; was successfully ported and translated in 2008, the other two games (planned to be released together on a single cartridge) were not. Although the porting work was complete in-studio, Suda was dissatisfied with the results, and wanted to remaster the game rather than just port it.&lt;br /&gt;
&lt;br /&gt;
Suda held on to these plans for several years, but was unable to find a studio and publisher for the project. This changed in 2016, when Active Gaming Media took the job. Their remastered HD version was announced for PC through a site called believeintheinternet.com in April, which is now defunct; this site consisted of triangular shards spelling out the name of the game in English, in the same style as the original Japanese logo. On May 6, the official site, [http://www.thesilvercase.com thesilvercase.com] launched. In September, another teaser website, [http://kamuinet.com kamuinet.com] was launched, a recreation of the [[KamuiNet]] website seen in the game.&lt;br /&gt;
&lt;br /&gt;
The remastered version was designed to be very faithful to the original, conscious of the fact that English-speaking audiences would be experiencing the game for the first time. The 3D environments were redone in HD, under guidance from Suda. For 2D artwork and cutscenes, the original assets were used, with the exception of the art cuts from the chapter &amp;quot;parade&amp;quot;, which had been redrawn by Takashi Miyamoto in his art style years earlier for the DS version. The remaster released on October 7, seventeen years to the day after the original game. A deluxe edition package, which is available both digitally and in a Limited Run physical release, includes [[01 STRUCTURE|the soundtrack]], [[16 art book|an artbook]] and [[Pre-Lunatics|a short manga]] as extras. A bonus scenario, [[placebo prequel]], was also posted online on Twitter.&lt;br /&gt;
&lt;br /&gt;
===2017 update===&lt;br /&gt;
[[File:silverps4.jpg|200px|thumb|Boxart for the PS4 version.]]&lt;br /&gt;
After the release of &#039;&#039;The Silver Case&#039;&#039;&#039;s remaster, it was announced that it would receive a release on the PlayStation 4 on April 18, 2017. Later on, Suda and Ooka announced that this version would include two new epilogue chapters, which would also be released on the PC version as an update. These new chapters are &amp;lt;nowiki&amp;gt;*6&amp;lt;/nowiki&amp;gt; YAMI, a story taking place prior to &#039;&#039;Flower, Sun, and Rain&#039;&#039;, and &amp;lt;nowiki&amp;gt;#25&amp;lt;/nowiki&amp;gt; whiteout prologue, a short preview of &#039;&#039;The 25th Ward&#039;&#039;. These chapters, among most other PS4 version changes, were added into the PC version on May 29.&lt;br /&gt;
&lt;br /&gt;
Other changes in this version included previously-advertised Akira Yamaoka remix tracks, as well as additional remix tracks by Erika Ito, and new art and video for the Sayaka Baian segment of the game. Both of these changes can be reverted in the options menu. The credits were also slightly changed on the PS4 version to account for porting and other additions, but this change did not appear in the PC update.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Silver Case|*]][[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Middleman</name></author>
	</entry>
</feed>